Mod 12: Tomb of Annihilation - July 25th, 2017

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Kolat
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Mod 12: Tomb of Annihilation - July 25th, 2017

Post by Kolat » Fri Jun 02, 2017 19:48

Announcement is HERE.

Video: https://youtu.be/hNin62mmncE One word: DINOSAURS!!!
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Re: Mod 12: Tomb of Annihilation - July 25th, 2017

Post by Scathian » Fri Jun 02, 2017 20:01

One word: DINOSAURS!!!
Do you mean reskinned dragon/drake AI? :D

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Re: Mod 12: Tomb of Annihilation - July 25th, 2017

Post by beckylunatic » Fri Jun 02, 2017 20:04

They're bipedal. If an existing sprite was used as a template, the strider/axebeak is the more likely candidate. Dinos are just big birbs anyway.
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Re: Mod 12: Tomb of Annihilation - July 25th, 2017

Post by TheHappyLion » Fri Jun 02, 2017 20:52

Preparing for a prehistoric​ grind.

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Re: Mod 12: Tomb of Annihilation - July 25th, 2017

Post by dyukiller » Fri Jun 02, 2017 20:54

ppl are talking about a rumor of mythic mounts, Anyone heard about?

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Re: Mod 12: Tomb of Annihilation - July 25th, 2017

Post by beckylunatic » Fri Jun 02, 2017 21:06

People have been at least jokingly talking about mythic mounts since legendary ones were made more than just a different color than their epic counterparts. Doesn't make it true.
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Re: Mod 12: Tomb of Annihilation - July 25th, 2017

Post by LancerOPM » Fri Jun 02, 2017 23:24

legendary chat !

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Re: Mod 12: Tomb of Annihilation - July 25th, 2017

Post by etelgrin » Sun Jun 04, 2017 12:18

TheHappyLion wrote:Preparing for a prehistoric​ grind.
So good comment ;D
dyukiller wrote:ppl are talking about a rumor of mythic mounts, Anyone heard about?
More likely we would get mythic artifact weapons, druid/bard and increased level cap rather than some mythic mounts... what for?

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Re: Mod 12: Tomb of Annihilation - July 25th, 2017

Post by Bert » Sun Jun 04, 2017 13:06

Image
Kudos to who did this pic! :lol:

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Re: Mod 12: Tomb of Annihilation - July 25th, 2017

Post by MinMax Fortytwo » Sun Jun 04, 2017 15:05

i like that little offline game

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Re: Mod 12: Tomb of Annihilation - July 25th, 2017

Post by Bert » Sun Jun 04, 2017 21:17

I didn't even know that pic comes from another game. http://www.trex-game.skipser.com/

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Re: Mod 12: Tomb of Annihilation - July 25th, 2017

Post by Classy » Mon Jun 12, 2017 06:44

So for those who keep notes (i.e. Becky), if release is July 25th when do we expect to see something on preview?

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Re: Mod 12: Tomb of Annihilation - July 25th, 2017

Post by PutzBoy78 » Mon Jun 12, 2017 13:11

preview time is typically 3-4 weeks. So last week in June is a reasonable guess.

Here is a subset of what i sent to my guild about the release. Mostly cause of the Dino theme haters and addressing the "Are Dino's a part of Neverwinter" which of course they are not; however, they are a part of the Forgotten Realms. I've long suspected we would be leaving the sword coast since the logic was introduced with our adventure to the Underdark. Hopefully the Chult experience is a bit more involved than the Underdark experience was.

Location: We will be leaving the sword coast and adventuring to another part of the forgotten realms, specifically the region of Chult. It will have its own social hub like PE called Port Nyanzaru and the landscape will feature jungles. If you want to read up more on the region of Chult check out this 75 page book here:

https://dnd.rem.uz/Advanced%20D%26D%20% ... 20FRM1.pdf

Monsters: Chult is most known for its Dinosaurs and much will be heard about the T-Rex. You can read up on dinosaurs of D&D on page 79-80 of the D&D Monster Manual:

http://d20.sabotender.com/5th/Source/Dn ... Manual.pdf

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Re: Mod 12: Tomb of Annihilation - July 25th, 2017

Post by beckylunatic » Tue Jun 13, 2017 02:39

Classy wrote:So for those who keep notes (i.e. Becky), if release is July 25th when do we expect to see something on preview?
Julia mentioned something about a preview build already having been expected to go up except that one of the devs found something broken enough they had to delay.

https://www.arcgames.com/en/forums/neve ... t/12962735

That would have been after the Stream of Annihilation and no longer stepping on anyone's announcement toes, so I think we'll see it very soon.
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Re: Mod 12: Tomb of Annihilation - July 25th, 2017

Post by PutzBoy78 » Tue Jun 13, 2017 18:44

I'm a sceptic but if the devs found something wrong then that means it hadn't hit QA yet. Doesn't QA need a week or two before UAT starts?

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Re: Mod 12: Tomb of Annihilation - July 25th, 2017

Post by etelgrin » Wed Jun 14, 2017 05:41

PutzBoy78 wrote:I'm a sceptic but if the devs found something wrong then that means it hadn't hit QA yet. Doesn't QA need a week or two before UAT starts?
Q&A Team is still under the shock that they didn't detect the Orcus set one shotting thingy in time... lol I'm not sure such team even exist in Crypticulous structure.

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Re: Mod 12: Tomb of Annihilation - July 25th, 2017

Post by PutzBoy78 » Wed Jun 14, 2017 21:54

yeah i was just being facetious, they've mentioned QA multiple times; however, it appears they never actually end up in the process. i.e. will go to preview as soon as QA completes testing

Also never heard of QA finding something, but they call out when a dev catches something

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