So instead of attacking me with your passive aggressive bullshit (that you did all the time while you where a moderator), you could have made a proper explaination.MinMax Fortytwo wrote:It seemsthat Black Desert Online went full Pay2Win. (didn't play it but like a week ago a huge number of videos poped up at youtube in form of a player protest)
I only quoted informations from the video. Some of the videos also say that the community is split about the decision of the publisher/developer.
To the interesting stuff.
Yes, Neverwinter is basically pay2win because you can completitly bypass the time investment. BUT it is a free2play PVE game. Which means you benefit from players that invested in the gear, the only point where it would be relevant is PvP and the PvP Community is very small (and the game missed PvP updates now several month so it is not like THAT big of a feature).
Black Desert Online is another problem. As i said, i don't play it. I was very interested in the game and wanted to buy it by the end of the month. But after hearing the following i am not willing to spend also money on that game.
Black Desert Online is an Open World Sandbox game where you already paid 40 Bucks. It is the complete opposite of Neverwinter. It has very little PvE content and concentrates more on PvP, Crafting and Trading.
I heard it can be pretty grindy but thats the way of MMORPGs. In Black Desert Online you can conquer cities from players and gain power. If i recall correctly it has a Duel System and later on there are a lot of Areas with activated open world PvP. I don't know if this update is live on the European Server but in the Korean Version there should be Dungeons you can explore but they are related to the Areas you controll with your guild, through PvP.
People made already an outcry because of the Loot-Pets and it is kind of understandable. A huge part of the game is, like i said, grinding and you must loot all the stuff from the ground. An auto loot pet saves you time. Which means player with auto loot pets can kill more monsters then players without an auto loot pet hat means = more money in form of ingame currency.
Now they have basically something similar to our ZAX. Which means: A huge pile of silver can change the owner that didn't played the game and only spend Euro/Dollar on it. Of course the question is: How will it impact the game? I can imagine that it will shake some things up, but later be less relevant because the remaining community simply adjusted to it.
Also I don't believe in your numbers. And numbers are here, at this point, are not relevant because the point of the whole youtube protest of the community was because of the betrayal of the publisher/developer. They said they wouldn't do such a thing. They said they made more money than they expected, like so much that the game is funded for the next year. The ingame shop where you can only buy stuff with real money would do really really great.
And now they introduced another form of monetization which allows you to directly influence the ingame economy with your wallet. Even if it is currently a small amount an individuell player can gain, it opens the door to a lot of problems. MMORPGs have always problems with Botter and Exploiters.
Now these people can get cash shop items. Be already more efficient then the remaining community they gain more power and more influence and doesn't even need to spend further money. What would stop Gold-Sellers to also sell Cash-Shop items, they have now access to it and they can sell it cheaper then the original Publisher/Developer.
Also, if they started to use this monetization system, do you really think they will not expand it? Do you think they will turn back?